using System;
using Jitter.Collision.Shapes;
using Jitter.LinearMath;

namespace VirtualBlocks
{
    static class Program
    {
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        //[STAThread()]
        static void Main(string[] args)
        {
            using (VirtualBlocks game = new VirtualBlocks())
            {                
                game.Run();
            }
        }
    }
}

